Hoyoung
Directory

Your go-to resource for all things Hoyoung
Maintained by the Hoyoung Discord

Inner Ability

Damage

Passive Skills + 1
+10% Boss Damage
+8% Abnormal Damage

Training

+20% Item Drop Rate*
+15% Mesos Obtained*
Abnormal/Normal Damage
*Item Drop Rate and Mesos Obtained are interchangeable based on personal preference

Alternatives

Acceptable settles with low honor
- Buff Duration
- Crit Rate
Note: Hoyoung does not need Attack Speed +1

Passive Skills +1 vs Boss Damage

Dragon's Eye: +1 attack, +1% final damage +1% crit rate, +1% crit damage, +1% IED, +1% avoid
Enlightenment: +1% damage, +5% fan damage, +5% earth spam damage, +2% heaven(iron fan) damage, +5% stone tremor damage, +10% gourd damage, +5% clone damage, +5% ghost damage
Advanced Ritual Fan Mastery: +1% mastery, +1 atk, +1% final damage
TLDR: 20% Boss Damage is more or less the same as +1 passives. However, when we look at 3 IA lines as a whole, you can do passives/10 boss/8 abnormal, while the other option is 20% boss/8% abnormal/????.

Rolling your Inner Ability

Ideal Approach
1. Start with Miracle Circulators:
- Roll Boss Damage on either the 2nd or 3rd line.
2. Switch to Honor EXP:
- Roll for Abnormal Status Damage on the 2nd or 3rd line (whichever doesn’t already have Boss Damage) AND
- Roll Passive Skills +1 on the 1st line
Note: This method is efficient because Abnormal Status Damage has a smaller range variance, making it easier to maximize.
Alternative Method
1. Use Honor EXP to Roll All 3 Lines:
- Roll until you obtain Passive Skills +1, Boss Damage, and Abnormal Status Damage across the three lines - locking each one you want to keep as you go.
2. Refine with Chaos Circulators:
- Use Chaos Circulators to push both secondary lines (Boss Damage and Abnormal Status Damage) to their maximum values.

Hyper Skills

Empowered Harmony (Damage +10%)
Boss Rush Harmony (Boss Damage +15%)
Guard Breaking Clones (IED +25%)
Hasty Ghost Flame (Attack Interval -25%)
Hasty Vortex (Attack Interval -20%)

Weapon, Secondary
& Emblem

att / boss / ied

For endgame setups, 8/1/0 (Boss Damage line on Secondary) is the strongest configuration, assuming double prime lines. The Boss Damage line on your Secondary is preferred because the Weapon benefits from a higher potential tier for Attack % lines.Whether your Secondary potential ends up being 12/12/30 or 12/40/9, the difference is minimal — likely less than 0.2% Final Damage (FD). Feel free to go with whichever rolls first, as the difference is negligible.When working on WSE for 9 usable lines, both 7/2/0 and 9/0/0 setups are viable. The difference between them is only about 0.5 - 2% FD, so you can comfortably settle on whichever rolls first and revisit later when optimizing for damage per minute (DPM) or min-maxing your WSE setup.If you’re using the Gold Three Paths Emblem (Lv. 100), 2/0/1 is a perfectly acceptable setup until you can obtain Mitra’s Rage.

Progression Considerations

From a progression standpoint, any of the above setups will serve you well for a long time—especially if your Weapon and Secondary have double prime lines. Generally, you won’t aim for 36% attack on the weapon until everything else in your gear is DP-optimized, or unless you’re feeling particularly lucky with rerolls.
For Mitra’s Rage, the Emblem should ideally be 3L Attack. However, settling for an IED line is reasonable if you’re working on a tighter budget.

V MATRIX

Boost Nodes

Streamlined for 🔥hyperburns and fast leveling, with skills grouped by type for 6th job convenience.

1st trio - basics
humanity, earth, heaven

2nd trio - talisman
clone, ghost, gourd

3rd trio - scroll
vortex, degen, butterfly

Other Nodes

General
- Decent Holy Symbol (DHS) - exp / drop rate
- Decent Speed Infusion (DSI) - attack speed
- Decent Sharp Eyes (DSE) - crit damage / crit rate
- Decent Combat Orders (DCO) - skills +1
- Decent Advanced Blessing (DAB) - general stats
- Erda Shower - farming
Damage
- Grandis Goddess's Blessing
- Last Resort (LR)
- Arachnid Reflection - obtained at Lv. 235
- Solar Crest - obtained after defeating Hard Seren

Bossing Utility
- Decent Holy Fountain (DHF)
- Blink
- Erda Nova - mid air bind
- Will of Erda
Min-maxing
- Equip just for passive stats
- Decent Hyper Body (DHB)
- Rope Lift

Node Upgrade Order

Boosts > DHS > Clone Rampage > Wrath of Gods > Apparition >= Tiger > Last Resort > Grandis Blessing > Other Decents > Will of Erda > OtherNote: This order is just a general recommendation, feel free to upgrade based on personal preference and play style.

HEXA MATRIX

HEXA Matrix Priority

Dynamic Google Sheet Tracker
Access sheet here
Updated 29/01/24
1. Updated for Dreamer
2. Quick Stats panel now includes the New Mastery + Sol Janus into calculation

Sol Janus

Unlocking Sol Janus to level 1 should be a top priority due to the significant time savings in dailies and farming — unless your Hoyoung is just a boss mule that doesn’t do either (shame on you).Depending on your training map and progression, level 10, 20, or 30 are all valid options. Hoyoung can clear most maps easily with one or two Dawn Orbs (or with Dusk Lightning), but if your goal is level 290, then investing in Sol Janus earlier is beneficial.Key factors to consider:
- Do you train enough to justify the investment?
- Do you value upfront damage more to clear certain bosses or secure a party slot?
- At some point, level advantage may provide more FD than gaining one or two levels in less impactful skills.

FAQ

Please see discord for current FAQ